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Disable the random hulkshee spawning on zm_projectnightmare ?

Yah RIGHT!!!! Vote_lcap0%Yah RIGHT!!!! Vote_rcap 0% 
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Post by BrainStrain Sun Oct 18, 2009 6:09 pm

Yah RIGHT!!!! Zm_projectnightmare_b10000

Yah RIGHT!!!! Zm_projectnightmare_b10001

Yah RIGHT!!!! Zm_projectnightmare_b10002

Well, I made it by once, but cmon! Don't you think this is a little unfair. I didn't know the hulkshee plugin also affects map-placed hulks as well. Well this was kinda crazy, we still won, but the hulkshee was'nt killed and I had no idea where the person with the shotgun went (I think he ninja'd by the hulkshee already). Indigo, you may wanna fix this, or not, but give us a heads-up about what you decide. (gud ghrammor ftw!)
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Post by Teh Idiot Sun Oct 18, 2009 7:29 pm

but... that's hilarious! you all shoulda rtd'd and got a mac 10.
But hell, that's freaking hilarious. Please Indigo, DON'T fix that xD I would pay money to have that happen to me when I was survivor :P

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Post by Game Zombie Sun Oct 18, 2009 8:00 pm

it's a hulk maxmenu sprint and rush past him
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Post by Guest Mon Oct 19, 2009 4:33 am

i shit my pants when that thing spawnd next to me there. Surprised

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Post by Psycho Mon Oct 19, 2009 5:00 am

LOL You know,when Indigo talked about maps where hulkshees could be unfair...I thought of projectnightmare and that hulk for a second...but then I thought "Meh,1 hulk on the whole map...the chance of him becoming a hulkshee is quite slim... Smile
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Post by invalid forum account Mon Oct 19, 2009 5:48 am

Boogie wrote:i shit my pants when that thing spawnd next to me there. Surprised

success! The Hulkshee once more fulfilled it's intended purpose.

Psycho wrote:"Meh,1 hulk on the whole map...the chance of him becoming a hulkshee is quite slim...

In fact, chances are 1 out of 50. That computes to a 2% chance of that 1 hulk becoming a hulkshee.

As Game Zombie said above, hulkshees can be rushed by easily. Mainly due to the retarded hulk AI. Just don't get too close to it. xD
You can take it as a new challenge brought into the game, where nearly every active player is over upgraded and doesn't have to fear being harmed at all by any of the normal zombies.

But yeah, I'll add a poll to this topic here, to see if the majority wants the hulkshee disabled for that certain map. The poll will run for 3 or 4 days, after that I'll decide if whiners won and the plugin gets disabled for that map.
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Post by Psycho Mon Oct 19, 2009 6:00 am

[ƒcƒc]±Furry Indigo wrote:Just don't get too close to it. xD
Well,that is exactly the problem on projectnightmare: You NEED to get close to it in order to advance,and right next to it you gotta open the stupid hatch and jump in. And on that map ther are only pistols afaik...so you're pretty much screwed if you got a hulkshee there. I am not sure what to vote,though,as itr might create lulz.
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Post by Piru-nyan Mon Oct 19, 2009 6:00 am

thats awesomeness, now i have a chance of not having to spawn one there on my own :D
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Post by invalid forum account Mon Oct 19, 2009 6:07 am

Use underestimated teamwork skills then?
Have one survivor "volunteer" to distract the hulkshee, while another goes to the back and opens the hatch thing?

Or use the pillars as cover, the hulkshee AI is too retarded to go around these.
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Post by Piru-nyan Mon Oct 19, 2009 6:09 am

or just have everyone rush and crowbar it, maybe you'll get lucky and the other 14 people will die first.
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Post by gamer_cad Mon Oct 19, 2009 2:17 pm

Lets face the facts. Now I know this is here, of COURSE I'll burn the normal hulk to death at some point and replace it with a hulkshee.

Anyways, keep it, It does it's job well, as I proved to Indigo in my spawning of them, as well as my facing off against a 10k hp one and dying /about/ 300-700 hp in.
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Post by Furry Red Mon Oct 19, 2009 11:40 pm

it gave me nightmares.
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Post by [ƒcƒc] Furry Snow Mon Nov 02, 2009 11:26 am

lol i remember this I had the shotgun :D
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