Assassins Creed Ezio model?
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± IdahoPirate
ScarOfTime
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Assassins Creed Ezio model?
Just wondering, is it possible for someone to make me a Ezio model black edition from assassins creed? I would be very grateful. I don't like using the shadow model.
ScarOfTime- Member
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Re: Assassins Creed Ezio model?
that sounds like a massive job, and one you may have to pay for
± IdahoPirate- Recruitment Officer
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Re: Assassins Creed Ezio model?
Go ask on Facepunch if you honestly want it. You're more likely to run into some one to do it for free there as well
Game Zombie- Member
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Re: Assassins Creed Ezio model?
Found an Altair Model
http://www.garrysmod.org/downloads/?a=view&id=92922
http://www.garrysmod.org/downloads/?a=view&id=92922
Aku- Furry Jesus
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Re: Assassins Creed Ezio model?
Yea, but how do I make it so I can use it on zm?
ScarOfTime- Member
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Re: Assassins Creed Ezio model?
test it using the model viewer in source sdk
then follow these instructions
then follow these instructions
Aku- Furry Jesus
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Re: Assassins Creed Ezio model?
The instructions for donating? O.o
ScarOfTime- Member
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Re: Assassins Creed Ezio model?
Click zombie master, and read everything below: "If you would like a player model uploaded to our server, we require the following things from you: ".
Opal- Member
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Re: Assassins Creed Ezio model?
The model wont show up in source sdk
ScarOfTime- Member
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Re: Assassins Creed Ezio model?
connect to our servers, then use !haxmenu and pick it's 5.) option "Upload Assassins Creed Ezio playermodel to server"
Alternatively, you could copy the files you downloaded off of garrysmod.org into your ZM folder, materials+models ones there.
Then, after you have verified your Valve Source SDK is setup properly to work with ZM in hammer, the modelviewer application will know where to look for files.
So you now can click on the huge "OPEN" button and start browsing for your Ezio model file. Once you found it, double clicking will open the .mdl file and automatically load all it's required materials too.
Another, different approach would be, to start your own ZM server in game with "Create Server". Once everything is loaded, use sv_cheats 1; bot_add; forcehuman; ent_setname, ent_fire and such commands to test the model on a bot and see if it's displayed properly and it's animations are working, too.
Alternatively, you could copy the files you downloaded off of garrysmod.org into your ZM folder, materials+models ones there.
Then, after you have verified your Valve Source SDK is setup properly to work with ZM in hammer, the modelviewer application will know where to look for files.
So you now can click on the huge "OPEN" button and start browsing for your Ezio model file. Once you found it, double clicking will open the .mdl file and automatically load all it's required materials too.
Another, different approach would be, to start your own ZM server in game with "Create Server". Once everything is loaded, use sv_cheats 1; bot_add; forcehuman; ent_setname, ent_fire and such commands to test the model on a bot and see if it's displayed properly and it's animations are working, too.
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